Tuesday, August 4, 2009

Character Splat: Spark Sprite

Spark Sprite

also named "sparkle-sprite," "candle-sprite," "shock-sprite," and "sun-sprite"

And convulsing, coruscating, sheeting about the central core of it were waves of power, and of light; fields crossing and distorting one another such as to produce alterations and ripples like unto currents, earthquakes, living things. It did not simply live, it burned, it shone, it radiated, and in that radiation I could see the lot of a person made of lightning: to be so constantly seizing from the impact of it as to make that clenching and convulsing painless normalcy, to make the arcing arching flailing the beating of one's heart, to be eternally the heart of the storm and constantly infused with the heart of the storm, and to understand that to live was to burn, to live was to be convulsed; and there! And there! And there again, as plumes of power rose like phoenices or sunspots from its surface; there! And there! As a pattern of currents raced across its surface; and there!

And suddenly it spoke, words heterodyning up from the poles of its internal orbits, beginning as scattered nonverbal thoughts that cascading against one another and shredding their substance against the outer shells of other such thoughts became merged coherency,

"Oh! It is you, Therin. I did not see you there."

Then with an endless falling and twisting and pouring it tumbled back into the painfully beating heart of the mortal body from which it came, and Cessarine's eyes fluttered open, and she sat up, one smooth motion sharply ended, and she gasped.

"I was dreaming."

She still denied it, who she was. "I was dreaming," protested she.

And there was far more light flickering and burning in her eyes than the thin reflections of the hallway lights could give.

The Transformation, by Wayland Mere


Spark sprites are the elemental source of being, of making, or becoming: raw power given form, point sources of magic and energy intruding on the sea of experience, singularities of light whose outwards shining illuminates the fabric of the world. They are charged to make the world brilliant and beautiful with that light.

Their power is unfocused and formless: it charges up the continuum but it does not dictate how that power coalesces into what is. Thus we may say that spark sprites are the illuminating power but not the thing that is seen; that they allow magic and the creation of forms but they are not magicians or shapers; that they love form and flow and call out to form and flow and give rise to the emergence of form and flow, but they are not architects of them: they are to both magic and what is as the quarries are to the cities of the world, as the sun is to life, as the sea bed of language is to poetry. They are the raw theological source from which formed and refined magic rises.

And if there is a duty that they have, thus, it is to exist, and to give of that existence freely to the world, to choose to live and among others who may draw upon that power. They are forbidden only to lock themselves away in a place where they may not shine, or to commit that greatest heresy and tragedy of extinguishing their light. Do they not these things then there is little that may be charged against their soul: theirs is not to make great plans and executions of them, but to burn and spin and dance at the source of things that are good. Theirs is to be.

And because of that, because the world is a test for all who live within it, they even more than others are challenged in this regard: they who are endless gifts and endless surging of power and beauty and brilliance and light are most tempted to refuse themselves, to doubt themselves, to wonder why they are alive. For it is a characteristic flaw of those who cast light that they cannot readily discover their own brightness.

Their nature is a fearsome thing to them: a matter of paralyzing concern. They are rarely sad, or self-loathing, because the burgeoning power in them unsettles these emotions of stillness, but what they are is frightened. To be a spark sprite, more than with any other fairy type, is to feel the fairy transformation in one's soul as a reckless, consuming power: a fire, like intoxication or dizziness or the presence of deity, that can push them out of their comfort zone, distort and disturb ordinary thought, and devour their previous sense of self utterly. There are as ever only two choices in the face of such a fire: to hide from it, as Adam and Eve in the Garden, bewailing one's nakedness, or to throw oneself worshipfully into it, surrendering all self. And when at last a spark sprite does the latter, and for good — for it is typical to alternate between surrender and fear for many long years of one's life, and who does not? — they transform into an elemental power, a typhoon of goodness, a burning fire, or, in many cases, a star.

For it is said, among the fairies, and it is likely true, that the stars in the sky are nothing more or less than spark sprites transfigured, down to the Great Spark that is the Sun.

These are the standard invocations of the spark sprite:
  • I infuse the world with power.
  • I burn with spiritual fire.
  • I'm endless; nothing can drain me!
  • I can be stronger.
  • I make this better.

    Example: "I make this better. I help this fallen kid get back up again."
    Example: "I infuse the world with power. I can keep this engine going."
It is a power that the spark sprites have to create a numinous generality, such as a "reason to live" or "will." This is a part of what is but has no specific form. For them, such generalities are always tied to the spark sprite themselves: they may be another person's reason to live, or the source of their will.

Spark sprites have a +3 bonus on rank 1 Praxis and Social effects — they only need a 15 to succeed on such a roll, and have a +3 advantage when using an effect of this character in a conflict. Spark sprites are never burned by the power tokens that represent loose magical energy, and on a Praxis roll of 23+ they can add 1-5 such tokens to a scene.

Famous spark sprites include the Sun, the North Star, and the presumptively Wicked Chernobyl; the traveling artist Apocalypse Jane; Professor Emily Angston of the Indefinite Experience Research Laboratory at Berkeley; and the various "guardian angels" who source magic for the Fairy Court.

You should play a spark sprite if . . .
You never want to worry about having enough magical power for a given effect. If you want to do a lot of ill-defined magical effects using adjectives (stronger, better, wisely, smarter, pretty, sparkling, powerful, glorious, intense, amazing) rather than specific goals. If you don't want anything to ever stop you for very long. If you want to make things easier, better, and more dangerous just by being around. If you want to be unfocused beauty. If you want to be something out of dream and fable, majestic, but still uncertain about what to do. If you want to have a classic bond of affection and aggravation with a darkness sprite. If you like being cool more than you like doing cool — process rather than end product. If you want to eventually become a star shining in the sky. If you want to be a bit much to handle. If you want to be a key part of others' spells but not have to structure the spells yourself.

2 comments:

  1. The light, and the raging against the dying thereof.
    The self-consuming creative force.
    Or, perhaps, the flames dancing on the void, of both Nobilis and Hitherby fame.

    ...I like.

    -madpawn

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  2. Thinking it over a bit more, I'm interested to see how the Sparks tie into the Muse archetype; they seem to have several of the same features, but without the connotation of possession. A delocalized Muse, I suppose.

    Maybe more of a Grace.

    (If the Graces were on fire.)

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