This ought to be a Saturday topic, but I wanted to pin the connection and flows bits together. What do people most need to see at this point to make this start to pull together for the readership into a coherent whole? There's a lot more written past the next couple of days of posts, but it's in rougher form, so if there's something that stands out for many people, there's a chance I can polish it up first. Or not, of course, as the whim takes me. ^_^
Monday, August 24, 2009
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I think I'd like to see something more in the way of gameplay examples - perhaps one, longer one, using the elements that have been introduced thus far? I'm having a little bit of difficulty seeing how a full scene would work... but it might make more sense to wait until you have things more fleshed out in general for that. I've been enjoying the entries so far, so I'm fine with whatever.
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Examples are something you've been pretty good at in the past, and I think I've always found them more helpful than mere explanation for seeing how things work in practice.
ReplyDeleteExamples please!
ReplyDeleteI agree with the above - examples are lovely!
ReplyDeleteBut also, it would be nice to get a solid overview of the Attributes. Like in Nobilis, it seems like one's Attributes determine what core aspects of the game one can play with, and so a listing and brief summary of each will (I think?) explain what sort of ways one can approach his problems in this system.