Thursday, August 27, 2009

Game Rules: Prompt Actions

Prompt actions are like standard actions, in that occupy the character's attention for 3-7 rounds, but like free actions in that they take effect immediately. They're front-loaded—the character acts, and then spends time recovering or adjusting details or preventing backlash.

You can use a prompt action whenever you have an available free action. That means you can use any prompt action while already executing a standard action. If the prompt action would normally take X rounds to complete, in this case, it adds X-1 rounds to the time remaining on that standard action instead. MP reduces this as normal. For instance, if you are engaged in a standard action, and use a 3-round prompt action, that standard action will take 2 extra rounds to complete. As a degenerate example, imagine that you are on round 1 of a combat and start a ritual that will complete on round 7. On round 2, you use a 5-round prompt action: this pushes the ritual's end back to round 11. On round 5, you get another available free action, so you do it again; the ritual will now end on round 15. You can keep doing this forever, and the ritual never completes.

You can also use prompt actions while not executing a standard action. In this case treat the prompt action as a standard action that happens to yield immediate results; you get an available free action. Thus, if you're just sitting around, and then you use a 7-round prompt action, you can use a free action too, and then another three rounds later, and so forth and so on.

P.S.
Anyone know how to cut and paste from Word into blogger in a fashion that preserves italics and basic formatting but doesn't create Word's horrific beastTML?

3 comments:

  1. So, from your example, if you are not currently in the middle of any actions, you can preform two prompt actions immediately. If they are 5-round prompt actions, then you will get your ability to do a standard action back in 9 rounds, correct?

    However, in 3 rounds, you can preform another prompt action. If it is a 5-round prompt action again, then on round 10, you get your standard action back. But, on round 6, you can preform another prompt action.

    Thus, if you only wish to preform prompt actions, you can just treat them as if they were 3-round standard actions, but better since you get a free one at the start, and the effects happen the moment you want them to instead of at the end of the three rounds.

    Of course, once the character is done whatever he wishes to do, he will have to wait for a loooooong time before he can leave the scene due to the obscenely stacked post-prompt action delay. I guess this delay simulates exhaustion, or something similar?

    I guess that there are reasons why a player will not wish to preform prompt action after prompt action though. I'm not quite sure yet what actions would be prompt.

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  2. Most often prompt actions are high-end effects from Mist or Invoke, or interrupt-type things fitting under the aegis of the other Attributes. An early draft used a fair number of them; I'm not sure how many there will actually be. So you can think of prompt actions not as a system move you do so much as . . . what happens when the action you want to do falls in between the two categories.

    Best wishes,

    Jenna

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